From PCG to Muon: The Geometry of Preconditioners and Optimizers
From sparse quadratic solvers in quad remeshing to deep learning optimizers
Articles in the Computer Graphics series by Hwan Heo.
From sparse quadratic solvers in quad remeshing to deep learning optimizers
The differential geometry of quad remeshing, from cross fields to integer-grid maps
A rigorous derivation of why a signed distance field satisfies the Eikonal equation, from its geometric definition to gradient bounds
How Generalized Winding Numbers turn imperfect meshes into robust inside–outside tests for signed distance field construction
Comparing Google model-viewer with a custom Three.js pipeline for embedding, controlling, and presenting 3D assets on the web
A practical Three.js guide to embedding an interactive Gaussian Splatting scene in a website, with no web-graphics background required