Hwan Heo
Lead 3D AI Research Engineer
Building production-scale 3D generative systems from native representations and large-model training to CUDA inference and graphics pipelines.
Selected Projects
Production 3D AI systems · 4 papers · 6 invited talks
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Applied R&D
Neural Rendering in Game Engine
Built a 360° capture-to-engine pipeline, optimizing neural rendering for Unity and Unreal.
Research Selected Papers
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CaPa: Carve-n-Paint Synthesis for Efficient 4K Textured Mesh Generation
Technical Report, Featured on Hugging Face Daily Papers, TLDR AI
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DreamSurfels: Generative Gaussian Surfels for Geometrically Accurate 3D Content Creation
The 15th International Conference on ICT Convergence (ICTC), Oct 2024
Oral presentation, domestic conference -
Robust Camera Pose Refinement for Multi-Resolution Hash Encoding
The 40th International Conference on Machine Learning (ICML), Jul 2023
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Semantic-aware Occlusion Filtering Neural Radiance Fields in the Wild
preprint, arXiv 2023
Speaking Invited Talks
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Introduction to 3D Generative AI
Generative AI Seminar (CS.93000B) - KAIST
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Introduction to 3D Generative AI
Machine Learning for Computer Vision - KAIST
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Spatial 3D AI Technology and its Applications
K-GEO Festa - Ministry of Land, Infrastructure and Transport in Korea (국토교통부)
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Radiance Fields and Spatial 3D AI for Digital Twin
National Geographic Information Institute in Korea (국토지리정보원)
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Rasterization vs. Ray Tracing with 3D Gaussian Primitives
NCSOFT
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Joint Optimization of Camera Pose and Accelerated Radiance Fields
NAVER Cloud
Technical Blog
Essays and technical notes on building 3D generative systems:
from representations and model training to CUDA kernels, geometry processing, and production engineering.