Neural Rendering Beyond Photography
Applying NeRF and Gaussian Splatting beyond photography to X-ray tomography, plus a lightweight viewer workflow built with Viser.
Articles in the Radiance Fields & Gaussian Splatting series by Hwan Heo.
Applying NeRF and Gaussian Splatting beyond photography to X-ray tomography, plus a lightweight viewer workflow built with Viser.
How NVIDIA’s 3D Gaussian Ray Tracing replaces splat rasterization with differentiable ray tracing—and what that changes.
A ground-up guide to Gaussian Splatting and differentiable rasterization, tracing the mathematics through its CUDA implementation—from projection and covariance
Comparing VGGSfM and MASt3R as learned Structure-from-Motion pipelines for camera estimation and radiance-field reconstruction.
How 2D Gaussian Splatting replaces volumetric blobs with oriented disks to improve surface geometry and mesh reconstruction
A March 2024 follow-up on relighting, game-engine integration, and the gap between neural rendering demos and production use
Examining the quality, rendering, and production constraints that limit NeRF in games—and the workarounds available today
Reviewing Instant-NGP’s multi-resolution hash encoding and rebuilding its NeRF pipeline step by step in PyTorch
Review of Fourier Features Let Networks Learn High-Frequency Functions